quickhull

1.0.0

An implementation of the Quickhull convex hull construction algorithm

About Quickhull

This is an implementation of the Quickhull algorithm by Barber, Dobkin, and Huhdanpaa[1] for constructing a convex hull of a 3D mesh, based on the implementation by Antti Kuukka[2].

How To

Load the library and run org.shirakumo.fraf.quickhull:convex-hull with an array of packed vertices. It'll return a similarly packed array of vertices on the convex hull, along with an array of face indices that describe the surface of the hull. That's it.

System Information

1.0.0
Yukari Hafner
zlib

Definition Index